Featured on RealityShow.com games.realityshow.com · the training ground

SKILLS YOU CAN'T READ YOUR WAY INTO.
SO WE MADE THEM GAMES.

Nine free browser games. Each one takes a skill that decides whether people watch you, buy from you, read you right, feel good around you, act at 10X, get rich, stay obsessed, sell, or close, and turns it into reps: levels, XP, ranks, missions, badge walls, and a grade on every attempt. Everything saves on your device. Nothing is sent anywhere.

FREENO SIGN-UPVOICE DRILLSSAVES ON YOUR DEVICEWORKS ON YOUR PHONE
Story Master
Game 01 · Storytelling

Story Master

The Story Mastery System as a 25-level campaign: five skill trees (Hook, Setup, Fun & Games, Climax, Resolution), five levels each, with boss battles. Then the inverse game: 50 photo prompts you have to tell a story about, out loud, graded on the spot.

The skill you getTell any story, about anything, so people cannot stop watching: grab attention, build the gap, escalate, pay it off, and land it with meaning.
25 LEVELS50 FRAMESSHOT CLOCKTHE LEXICONSTORY GYM27 BADGES
PLAY STORY MASTER →storymaster.realityshow.com
Big League Closer
Game 02 · Sales

Big League Closer

The full sales cycle in five phases: Contact & Categorize, Qualify & Discover, Pitch & Handle Objections, Rehash-Paperwork-Close, and Referrals & the Chain. Quizzes, live scenario calls, spoken drills, the 31 daily reminder cards, and an objection gym that fails you for arguing.

The skill you getClose the sale: read the buyer, qualify fast, handle any objection out loud without a fight, seal the paperwork, and walk out with three new names.
5 PHASES31 CARDSLIVE CALLSOBJECTION GYMTALKING PROSPECTS9 BADGES
PLAY BIG LEAGUE CLOSER →bigleague.realityshow.com
Tone Reader
Game 03 · Reading people

Tone Reader

The Human Evaluation chart turned into a pattern-recognition trainer: 22 life categories, 9 tone levels, real-life scenarios, photos, and bare actions. Identify the category, place the tone, guess what they're thinking, predict their next move, against a shrinking clock.

The skill you getRead anyone's emotional tone in seconds, know what they'll do next, and know exactly what would raise them.
22 CATEGORIES9 TONES5 MODESPHOTO READ12 BADGES
PLAY TONE READER →tonereader.realityshow.com
Positivity Burst
Game 04 · Mood control

PB: Positivity Burst

Voice-first. You arrive carrying a bad feeling, say it once, then retell it in your favor loaded with all eight sense channels. The game measures how far you moved it. Speed mode shrinks the clock; the drill deliberately calls the senses you skip.

The skill you getMove a bad feeling off you on demand, in the moment, by making the version you want the vivid one.
VOICE-FIRST8 SENSES3 MODESBURST LOG12 BADGES
PLAY POSITIVITY BURST →pb.realityshow.com
10X Operator
Game 05 · Massive action

10X Operator

Grant Cardone's The 10X Rule as a seven-level campaign: the rule, success as duty, control and the four degrees of action, 10X goals and domination, obsession and expansion, fear and omnipresence, excuses and getting started. Plus the 32 traits as a daily deck, an excuse gym, a four-degrees sorter, the legal-pad goal log, and a sixty-second fear clock.

The skill you getSet targets ten times bigger, take ten times the action, and make massive action the reflex instead of the mood.
7 LEVELS32 TRAITS4 DEGREESEXCUSE GYMFEAR CLOCK13 BADGES
PLAY 10X OPERATOR →tenx.realityshow.com
Millionaire Math
Game 06 · Money

Millionaire Math

The Millionaire Booklet as an eight-step campaign: decide, do the math, increase income, find who's got your money, stay broke, save to invest, add flows, repeat. Thirty booklet cards, a broke-talk gym that fails you for agreeing, a step sorter against the clock, and the morning-math daily log.

The skill you getSee a million dollars as a count of people times a price, play offense with your income, and keep every surplus out of reach until it can be invested.
8 STEPS30 CARDSMATH SPRINTBROKE-TALK GYMMORNING MATH13 BADGES
PLAY MILLIONAIRE MATH →millionaire.realityshow.com
Obsessed
Game 07 · Obsession

Obsessed

Grant Cardone's Be Obsessed or Be Average as a seven-level campaign: permission, obsession as the only option, what to be obsessed with, feed the beast and starve the doubt, dominate and stay dangerous, sales and the obsessed team, control and persistence. Plus 31 obsession cards, a naysayer gym that fails you for agreeing, a feed-or-starve sorter, the daily feed-the-future log, and a sixty-second danger clock.

The skill you getFind what you are obsessed with, feed it every day, starve every doubt and naysayer, and stay dangerous enough that nobody pushes you around.
7 LEVELS31 CARDSNAYSAYER GYMFEED OR STARVEDANGER CLOCK13 BADGES
PLAY OBSESSED →obsessed.realityshow.com
Sell or Be Sold
Game 08 · Selling

Sell or Be Sold

Grant Cardone's Sell or Be Sold as a seven-level campaign: selling as a way of life, commitment and the most important sale, the price myth and second money, people, agreement and trust, give and hard sell and massive action, the power base, time and attitude, and the five-step process with success as a duty. Plus 32 sold cards, an objection gym that fails you for fighting the objection, a five-step sorter, the daily battle plan, and the dreaded-call clock.

The skill you getGet your way in every exchange: agree first, show instead of tell, move the buyer up instead of down, ask five times, and work the people who already know you.
7 LEVELS32 CARDSOBJECTION GYMFIVE-STEP SORTERBATTLE PLAN13 BADGES
PLAY SELL OR BE SOLD →sellorbesold.realityshow.com
Closer
Game 09 · Closing

Closer

The Closer's Survival Guide as a seven-level campaign: the critical exchange point, know or no, the make-break point and the ten reasons closers fail, the twenty rules, then the arsenal by family: assumption and agreement closes, money and inventory closes, stall, time and pressure closes. Plus a 40-close deck, an objection gym, a family sorter, the daily objections notebook, and the one-more-time clock.

The skill you getTreat every objection as a complaint until validated, place any stall in its family, reach for the right close without thinking, and always ask one more time.
7 LEVELS40 CLOSESOBJECTION GYMFAMILY SORTERNOTEBOOK13 BADGES
PLAY CLOSER →closer.realityshow.com

How every game works

🎓
Learn itShort briefings and recognition quizzes so you can name the tool before you swing it.
🎙
Say itSpoken drills with speech-to-text. The skill only counts once it comes out of your mouth.
📊
Get gradedA letter grade and a line-by-line breakdown of what you hit and what you missed.
🏆
Level upXP, ranks, missions, and a badge wall. Progress you can see, saved on your device.